d:/projects/last_chapter/graphics.ini
Leadwerks Engine 2.41
Initializing Renderer...
OpenGL Version: 3.3.0
GLSL Version: 3.30 NVIDIA via Cg compiler
Render device: GeForce GTS 250/PCI/SSE2
Vendor: NVIDIA Corporation
DrawBuffers2 supported: 1
32 texture units supported.
GPU instancing supported: 1
Max batch size: 64
Shader model 4.0 supported: 1
Conditional render supported: 0
Loading shader "zip::d:/projects/last_chapter/shaders.pak//query.vert", ""...
Loading texture "zip::d:/projects/last_chapter/data.pak//data/fonts/big.dds"...
Loading texture "zip::d:/projects/last_chapter/data.pak//data/fonts/small.dds"...
Loading shader "zip::d:/projects/last_chapter/shaders.pak//postfilters/postfilter.vert", "zip::d:/projects/last_chapter/shaders.pak//postfilters/lc_post.frag"...
Loading shader "zip::d:/projects/last_chapter/shaders.pak//postfilters/postfilter.vert", "zip::d:/projects/last_chapter/shaders.pak//postfilters/lc_blur.frag"...
Loading shader "zip::d:/projects/last_chapter/shaders.pak//postfilters/postfilter.vert", "zip::d:/projects/last_chapter/shaders.pak//postfilters/postfilter.frag"...
Loading texture "zip::d:/projects/last_chapter/data.pak//data/game_gui/gg_energy.dds"...
Loading texture "zip::d:/projects/last_chapter/data.pak//data/game_gui/gg_life.dds"...
Loading texture "zip::d:/projects/last_chapter/data.pak//data/game_gui/gg_bkg.dds"...
Loading texture "zip::d:/projects/last_chapter/data.pak//data/game_gui/gg_time.dds"...
Loading texture "zip::d:/projects/last_chapter/data.pak//data/game_gui/gg_key.dds"...
Loading texture "zip::d:/projects/last_chapter/data.pak//data/story/fast_help.dds"...
Loading mesh "zip::d:/projects/last_chapter/data.pak//data/bkg_1.gmf"...
Loading material "zip::d:/projects/last_chapter/data.pak//data/bkg_1.mat"...
Loading texture "zip::d:/projects/last_chapter/data.pak//data/bkg_1.dds"...
Loading shader "zip::d:/projects/last_chapter/shaders.pak//mesh/mesh_diffuse.vert", "zip::d:/projects/last_chapter/shaders.pak//mesh/mesh_diffuse.frag"...
Loading shader "zip::d:/projects/last_chapter/shaders.pak//mesh/mesh_shadow.vert", ""...
Loading mesh "zip::d:/projects/last_chapter/data.pak//data/player_bullet.gmf"...
Loading material "zip::d:/projects/last_chapter/data.pak//data/player_bullet.mat"...
Loading texture "zip::d:/projects/last_chapter/data.pak//data/player_bullet.dds"...
Loading shader "zip::d:/projects/last_chapter/shaders.pak//mesh/mesh_diffuse.vert", "zip::d:/projects/last_chapter/shaders.pak//mesh/lc_energy.frag"...
Loading material "zip::d:/projects/last_chapter/data.pak//data/energy.mat"...
Loading texture "zip::d:/projects/last_chapter/data.pak//data/energy.dds"...
Loading mesh "zip::d:/projects/last_chapter/data.pak//data/sprite_dust.gmf"...
Loading material "zip::d:/projects/last_chapter/data.pak//data/sprite_dust.mat"...
Loading texture "zip::d:/projects/last_chapter/data.pak//data/sprite_dust.dds"...
Loading shader "zip::d:/projects/last_chapter/shaders.pak//mesh/mesh_diffuse.vert", "zip::d:/projects/last_chapter/shaders.pak//mesh/lc_dust.frag"...
Loading mesh "zip::d:/projects/last_chapter/data.pak//data/player_bullet_fire.gmf"...
Loading material "zip::d:/projects/last_chapter/data.pak//data/player_bullet_fire.mat"...
Loading texture "zip::d:/projects/last_chapter/data.pak//data/player_bullet_fire.dds"...
Loading shader "zip::d:/projects/last_chapter/shaders.pak//mesh/mesh_diffuse.vert", "zip::d:/projects/last_chapter/shaders.pak//mesh/lc_energy_fragcolor.frag"...
Loading material "zip::d:/projects/last_chapter/data.pak//data/lighting.mat"...
Loading texture "zip::d:/projects/last_chapter/data.pak//data/lighting.dds"...
Loading shader "zip::d:/projects/last_chapter/shaders.pak//particles/particles.vert", "zip::d:/projects/last_chapter/shaders.pak//particles/particles_alphatest.frag"...
Loading material "zip::d:/projects/last_chapter/data.pak//data/garbage1.mat"...
Loading texture "zip::d:/projects/last_chapter/data.pak//data/garbage1.dds"...
Loading shader "zip::d:/projects/last_chapter/shaders.pak//mesh/mesh.vert", "zip::d:/projects/last_chapter/shaders.pak//mesh/lc_garbage.frag"...
Loading mesh "zip::d:/projects/last_chapter/data.pak//data/enemy_segments.gmf"...
Loading material "zip::d:/projects/last_chapter/data.pak//data/enemy_segments.mat"...
Loading texture "zip::d:/projects/last_chapter/data.pak//data/enemy.dds"...
Loading mesh "zip::d:/projects/last_chapter/data.pak//data/terminal_key.gmf"...
Loading material "zip::d:/projects/last_chapter/data.pak//data/terminal_key.mat"...
READING MATERIAL: zip::d:/projects/last_chapter/data.pak//data/terminal_key.mat
Loading shader "zip::d:/projects/last_chapter/shaders.pak//mesh/3ds.vert", "zip::d:/projects/last_chapter/shaders.pak//mesh/3ds.frag"...
Loading material "zip::d:/projects/last_chapter/data.pak//data/explosion_1.mat"...
Loading texture "zip::d:/projects/last_chapter/data.pak//data/explosion_1.dds"...
Loading shader "zip::d:/projects/last_chapter/shaders.pak//mesh/mesh_anim_64_alpha.vert", "zip::d:/projects/last_chapter/shaders.pak//mesh/lc_energy.frag"...
Loading material "zip::d:/projects/last_chapter/data.pak//data/explosion_2.mat"...
Loading texture "zip::d:/projects/last_chapter/data.pak//data/explosion_2.dds"...
Loading mesh "d:/projects/last_chapter/z1.gmf"...
Loading material "zip::d:/projects/last_chapter/data.pak//data/z1_grass1.mat"...
Loading material "zip::d:/projects/last_chapter/data.pak//data/z1_wall_grass.mat"...
Loading material "zip::d:/projects/last_chapter/data.pak//data/z1_beton1.mat"...
Loading material "zip::d:/projects/last_chapter/data.pak//data/z1_metal1.mat"...
READING MATERIAL: zip::d:/projects/last_chapter/data.pak//data/z1_grass1.mat
Loading texture "zip::d:/projects/last_chapter/data.pak//data/sprite_grass1.dds"...
Loading shader "zip::d:/projects/last_chapter/shaders.pak//mesh/mesh_shadow.vert", "zip::d:/projects/last_chapter/shaders.pak//mesh/3ds_shadow.frag"...
Loading shader "zip::d:/projects/last_chapter/shaders.pak//mesh/3ds.vert", "zip::d:/projects/last_chapter/shaders.pak//mesh/3ds.frag"...
READING MATERIAL: zip::d:/projects/last_chapter/data.pak//data/z1_wall_grass.mat
Loading texture "zip::d:/projects/last_chapter/data.pak//data/wall_leaves.dds"...
READING MATERIAL: zip::d:/projects/last_chapter/data.pak//data/z1_beton1.mat
Loading texture "zip::d:/projects/last_chapter/data.pak//data/mask.dds"...
Loading texture "zip::d:/projects/last_chapter/data.pak//data/beton1.dds"...
Loading texture "zip::d:/projects/last_chapter/data.pak//data/ground1.dds"...
Loading texture "zip::d:/projects/last_chapter/data.pak//data/grass1.dds"...
Loading texture "zip::d:/projects/last_chapter/data.pak//data/z1_beton_lightmap.dds"...
Loading shader "zip::d:/projects/last_chapter/shaders.pak//mesh/3ds.vert", "zip::d:/projects/last_chapter/shaders.pak//mesh/3ds.frag"...
READING MATERIAL: zip::d:/projects/last_chapter/data.pak//data/z1_metal1.mat
Loading texture "zip::d:/projects/last_chapter/data.pak//data/metal1.dds"...
Loading texture "zip::d:/projects/last_chapter/data.pak//data/z1_metal_lightmap.dds"...
Loading mesh "zip::d:/projects/last_chapter/data.pak//data/enemy.gmf"...
Loading material "zip::d:/projects/last_chapter/data.pak//data/enemy.mat"...
Loading shader "zip::d:/projects/last_chapter/shaders.pak//mesh/mesh_skin_diffuse.vert", "zip::d:/projects/last_chapter/shaders.pak//mesh/mesh_diffuse.frag"...
Loading shader "zip::d:/projects/last_chapter/shaders.pak//mesh/mesh_shadow_skin.vert", ""...
Loading mesh "zip::d:/projects/last_chapter/data.pak//data/player.gmf"...
Loading material "zip::d:/projects/last_chapter/data.pak//data/player_body.mat"...
Loading texture "zip::d:/projects/last_chapter/data.pak//data/player_diffuse.dds"...
Loading shader "zip::d:/projects/last_chapter/shaders.pak//guide.vert", "zip::d:/projects/last_chapter/shaders.pak//editor/guide.frag"...
Loading shader "zip::d:/projects/last_chapter/shaders.pak//mesh/mesh.vert", "zip::d:/projects/last_chapter/shaders.pak//mesh/mesh.frag"...
Loading texture "incbin::noise.dds"...
Loading shader "zip::d:/projects/last_chapter/shaders.pak//postfilters/postfilter.vert", "zip::d:/projects/last_chapter/shaders.pak//lighting/directionallight.frag"...
